Apex Legends Patch 1.1.1 Notes – Spitfire, Wingman, Havoc Nerfed

Apex Legends Patch 1.1.1 Notes - Spitfire, Wingman, Havoc Nerfed

The latest Apex Legends Patch 1.1.1 is live. Here’s what you need to know.

Apex Legends Patch 1.1.1 – Notes

The latest patch will cover the main issues that Apex Legends players have been experiencing, such as audio issues, slow servers and hit registration. Here’s a break down of what players will see in the patch update.

Legends Character Balancing

Caustic and Gibraltar will have their hitboxes adjusted. In Respawn’s last patch, both characters and Pathfinder were adjusted, however, only Pathfinder saw improvements, with minimal differences for Caustic and Gib. Repsawn devs will also fine tune the two characters to be more inline with other Legends.

Caustic and Gibraltar will each get a perk added to their passive “Fortified”. What this does is reduce the damage they take by 10%. This will be monitored by the Respawn dev team throughout the next two weeks for performance. If both characters are still underpowered, they will adjust them even more. The whole point of this change is to get more players to pick these characters are they are the least desirable. Complete details:


  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gas Damage per tick increased: 1 -> 4
  • Ultimate Throw distance increased: 28 meters -> 33 meters


  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gun Shield health increased: 50 -> 75
Weapons balancing

Respawn will be looking to nerf the Spitifre once again, but not by much. As they stated, they are looking to keep the spitfire as one of their top weapons since it’s now a rarer spawning weapon. The Wingman will be nerfed, receiving a new magazine size. The Havoc will be getting some general ammo and charge beam upgrades to compete with the R-301 and Hemlock/Flatline. The devs are focusing on making Havoc not dependable on attachments, since players were complaining about the amount of time needed to charge up the Havoc to fire. Here’s the complete list of weapon changes.


  • Lowered leg shot damage reduction: 25% -> 10%
  • Reduced base weapon sway by about 33%
  • Reduced base sway speed by about 25%


  • Increased fire rate 1.2 -> 1.6
  • Increased magazine size
  • Base mag increased: 5 -> 6 rounds
  • Common mag extender increased: 6 -> 8 rounds
  • Rare mag extender increased: 8 -> 10 rounds
  • Epic mag extender increased: 10 -> 12 rounds


Increased base magazine size: 25 -> 32 rounds

  • Charge Beam
  • Reduced cost per shot: 5 -> 4
  • Increased close range damage: 55 -> 60
  • Increased damage at range: 45 -> 50
  • Close range damage falloff increased: 35m -> 75m
  • Ranged damage falloff increased: 75m -> 125m


  • Reduced magazine size
  • Base mag reduced: 6 -> 4 rounds
  • Common mag extender reduced: 8 -> 6 rounds
  • Rare mag extender reduced: 9 -> 8 rounds
  • Epic mag extender reduced: 12 -> 10 rounds


  • Reduced base damage: 20 -> 18
  • Magazine extender attachments reduced
  • Common mag extender reduced: 45 -> 40 rounds
  • Rare mag extender reduced: 55 -> 45 rounds
  • Eprc mag extender reduced: 60 -> 55 rounds

Gold Havoc

  • Now has Turbocharger
  • Now has 1x-2x variable holo site
  • Gold R301
  • Now has 1x-2x variable holo site
  • Gold Wingman
  • Now has digital threat
Get Extra Bonus Points

Respawn will be running bonus Battle Pass XP for two days. From the 16th to the 18th, players who get Top 5 will receive 1 full bonus Battle Pass LEvel, which is equivalent of 29,500 Battle Pass points. You can earn this up till level 110. However, players can only earn this once a day.

Additional changes made are increasing the deployment ship speed to 50%.

For full details on Patch 1.1.1 go here.

Read Game Life on the GO: Follow us on Twitter @GameLifeHQ

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