The latest update of League of Legends is a major one. Here are some of the highlights to make you informed.
Riot is introducing the new Elemental Rifts mechanic to provide more game-to-game variety. When the second Elemental Drake of the game dies, the map will permanently transform Summoner’s Rift landscape with unique terrains that embody one of the four elements.
- The transformation triggers after the second Elemental Drake dies and the third is announced.
- The Rift Elements is the same as the element of the third drake.
- Once the map transforms, all future Elemental Drake spawns will be of that element only.
- Terrain changes will always occur in the four jungle quadrants, centered around the buff camps, as well as in dragon pit
Infernal, Mountain, Ocean, and Cloud Rifts
Each element will alter the jungle in a different way. The Infernal Rift will burn away brushes and create new pathways while widening the Dragon pit. Mountain Rifts will create tighter spaces to give easy access to AoE combos. Ocean Rifts increase the size and of brushes for extra ambush potential and Cloud Rifts create air currents that grant speed boosts to players nearby.
- The first team to slay four Elemental Drakes gains a Dragon Soul matching the Elemental Rift.
- Elder Dragon begins spawning after one team gains a Dragon Soul, meaning only one team can have it.
- Like Elemental Drake buffs, Dragon Souls are permanent and persist through death.
- Infernal Soul: Every three seconds, your next damaging attack or ability on an enemy unit triggers a small explosion.
- Mountain Soul: After not taking damage for five seconds, gain a shield.
- Ocean Soul: Dealing damage to enemies heals you and restores mana.
- Cloud Soul: Passively gain increased movement speed and an additional movement speed buff after casting your ultimate.
Elemental Drake buffs
The Dragon buffs are also being updated to provide less early power, but pack a punch late game. Infernal and Ocean buffs are staying largely the same with minor tweaks. But the Mountain buff will no longer deal bonus true damage to towers and monsters, giving additional armor and magic resist instead. And the Cloud buff will give additional ultimate cooldown reduction, ignoring the CDR cap.
Elemental Drake mechanics
- Drake spawn order is changing from random to the first three drakes are now always three unique elements. All subsequent drakes will be the same element as the third drake.
- Drake spawn window is changing from 5:00 initial, 5:00 respawn until 35:00 to 5:00 initial, 5:00 respawn until one team has slain four drakes.
- Drakes health changing from 35,00 (+240 per level, minimum level six) to 2,650 (+240 per level, minimum level six) before the Rift transforms; 4,350 (+240 per level, minimum level six) for the third drake onward.
- Elder Dragon’s buff no longer increases the effects of Elemental Drake buffs by 50 percent.
- Burn damage changed from 45 (+45 per Elemental Drake stack) true damage over three seconds to 90-270 true damage over three seconds (at 25:00-45:00 game time).
- Damaging an enemy at less than 20 percent health causes them to die in an Elder Immolation after 0.5 seconds (no cooldown). You can’t execute enemies through invulnerability effects like Zhonya’s or Kindred R.
- Buff duration changed from150 seconds and lost on death to 180 seconds and lost on death.
- First Elder Dragon spawn changed from 35 minutes with a six-minute respawn to six minutes after one team kills their fourth Elemental Drake with a six-minute respawn.
- Duration decreased from 210 seconds to 180 seconds.
Top lane influence
- Initial spawn changed from 10 minutes to eight minutes.
- Now will respawn six minutes after the first one is killed.
- Health changed from 10,000 to16,000 (levels six to 12) to 8,250 to 16,500 (levels 6 to 12).
- Attack speed decreased from 0.5 to 0.4.
- The camera no longer becomes locked if, while dead, you use the minimap to move the camera around, then after respawning press the spacebar to center it on yourself.
- The mute icon has been fixed.
- If Poppy stuns an enemy with E – Heroic Charge and that enemy is then stunned by another effect during Heroic Charge’s stun, the second stun is no longer removed when Heroic Charge’s stun expires.
- Darius’ W – Crippling Strike attack no longer hits through Teemo’s Q – Blinding Dart when it critically strikes.
- If Garen’s Q – Decisive Strike attack is canceled due to losing vision of his target, he’s no longer locked out of casting E – Judgment until Q’s empowered attack window ends
- Spoils of War can now properly be proc’d even if the only nearby ally is untargetable or in stasis.
- Malphite’s W – Thunderclap empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
- Diana now properly gains a stack of Conqueror from the basic attack issued automatically after dashing to a target with R – Lunar Rush.
- Shyvana’s Dragon Form Q – Twin Bite now properly grants multiple stacks of Conqueror.
- Evelynn’s Passive – Demon Shade tooltip no longer displays zeros for every number.
For the complete patch notes click here.