Bungie Is Making Major Changes To The Solar Subclasses

Bungie Is Making Major Changes To The Solar Subclasses
  • Bungie felt that a lot of repetitiveness has occurred in the subclasses. They decided to shake things up in the upcoming season.

A lot of changes are coming next season according to the Destiny Dev Team in a recent blog. Next season they will be shaking things up in the Solar subclasses and reworking several ability trees.

“When we started working on sandbox updates to follow Season of the Undying, our team looked at the whole catalog of Solar subclasses by cross-referencing data, feedback, and conversation to figure out which subclasses needed help, which are performing fine, and which ones were a bit too potent. During our investigations, it was pretty clear that three specific subclasses were underperforming and needed to be taken back into the shop for a rework,” Bungie explained.

“It’s worth noting here that a rework doesn’t mean it’s a completely new subclass. It means that we took the root of the gameplay fantasies for those subclasses and either expanded on what was already there or shifted some of the existing attributes closer to their fantasy. In some cases, entire perks were changed to help further the gameplay role and fantasy of those subclasses.”

The Changes That Can Be Expected Next Season
Gunslinger Way of the Sharpshooter (Bottom Path)
Source: Bungie.net
Gunslinger: Way of the Sharpshooter (Bottom Path)

“Traditionally, Way of the Sharpshooter has mostly been used in specific PvE activities and almost exclusively paired with the Celestial Nighthawk helm. We wanted to move Way of the Sharpshooter to be something players want to choose more often and for a wider range of activities. To do that we needed to differentiate both Golden Gun paths and make Sharpshooter more versatile and interesting to use in PvE. In order to differentiate the 3-shot and 6-shot Golden Gun and better play into their fantasies, we’ve made the following changes:”

3-shot and 6-shot Golden Gun: 3-shot will have increased auto-aim distance and reliability when aiming down sights, while 6-shot will have shorter damage falloff range, this will create a visible difference in the subclasses. “We want Way of the Sharpshooter to feel more active and rewarding for players who can fulfill the role of the sharpshooter by taking down enemies with accuracy and precision,” Bungie said.

Other changes:

  • NEW Weighted Knife: High-damage knife throw with a long wind up. Travels at high speeds, bounces once, and does extra damage to the head. Precision shot final blows recharge the melee completely. One-hit precision final blow in PvP.
  • Practice Makes Perfect: (QoL):  Lasts longer but gives a bit less energy per second. Precision hits grant two stacks.
  • NEW Knock ’em Down: Precision final blows increase weapon stability and ADS speed. Timer starts at 10 seconds but any additional final blow/assists can increase it up to 25 seconds. Casting your Super with this buff above 20 seconds consumes the buff and grants extra damage. (Does not stack with Celestial Nighthawk).
  • Line ’em Up: (QoL): Old perks from Crowd Pleaser are now part of this perk. (Golden Gun can cause precision damage and precision shots generate orbs of light).
Sunbreaker: Code of the Devastator (Middle Path)
Sunbreaker Code of the Devastator (Middle Path)
Source: Bungie.net


When our data indicated that this subclass was underperforming in PvP, we decided to make a few changes that should enable it to be more competitive,” Bungie stated.


  • Throwing Hammer: Increased impact damage from 100 to 120 and increased hammer pick-up radius from 2m to 3.5m. Adjusted hammer throw animations to fit a more damaging attack.
  • Roaring Flames: Increased damage bonus from 10% per stack to 25% per stack in PvP, and increased duration from 15 seconds to 20 seconds.
  • Burning Maul: Increased duration from 21.2 seconds to 28.5 seconds
  • Burning Maul Light Attack: Reduced light attack energy cost from 5% to 3%. Adjusted the animation so that it flows seamlessly into chained light attacks without stopping.
  • Burning Mail Heavy Attack: Ground Slam attack now detonates when it detects enemies above it. Detonation radius was increased to make landing attacks more consistent. Increased energy cost from 6% to 8%.
Dawnblade: Attunement of Sky (Top Path)
Dawnblade Attunement of Sky (Top Path)
Source: Bungie.net


“When we initially released this path, its movement capabilities were tuned around the original Destiny 2 gameplay experience, which was much slower and more deliberate about positioning. However, over time, this movement needed to adapt to the new sandbox,” Bungie said. “We want to give you the gameplay experience that the fantasy begs for: A flying angel who can maneuver with grace and destroy its foes below.”

Other changes:
  • NEW Celestial Fire (Melee): Send a spiral of three explosive Solar projectiles.
  • Heat Rises (Rework): Consume your grenade to extend Glide time and dramatically reduce the in-air accuracy penalties for weapons.
  • Winged Sun (Rework): Fire weapons, use Celestial Fire, and throw grenade while gliding. Airborne final blows grant melee energy and extend the duration of Heat Rises.
  • Icarus Dash (Rework): Tap (Crouch) twice to dodge in midair. Dodging in Daybreak accelerates players farther and costs less Super energy while under the effects of Heat Rises.
  • Added note: Due to the nature of these reworks, Wings of Sacred Dawn received a buff where it gains 15% damage resistance while Tome of Dawn is active.

Bungie also said they are working on a lot of improvements apart from the sub-classes, a lot of new stuff will be arriving along with the new season releasing on 10th December.

For more details click here.

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